
While this career pays of well during work hours, the inventions created by these Sims can also allow for additional interactions and money-making methods, for example by copying or transforming the objects. Only Scientist Sims are allowed to use objects like the Invention Constructor, Chemistry Lab, and Chemical Analyzer in this lot. The work lot for this career is FutureSim Labs. However, while the tasks are typically less demanding and strict than in the Doctor and Detective careers, they are necessary for promotions which allow the Sims to unlock extra features, such as creating a portal to Sixam. Sims must be in a Focused moodlet to excel in this career, as they need to have "Eureka!" moments to successfully create new designs using the Invention Constructor. The Scientist Career is the most convenient of the three and offers the most generous rewards and highest pay. For players who are interested in aspects such as retail, it is an excellent choice and a great way to expand their gameplay experience. As an expansion pack, it offers a variety of new game-play elements, a new world, new skills, careers, new Create-a-Sim and Build/Buy items, and much more. In general, this expansion pack of The Sims 4 franchise is most comparable to The Sims 3 Ambitions and the much-loved The Sims 2 Open for Business when it comes to the core aspects of gameplay. RELATED: Mods That Are Basically Free Expansion Packs In The Sims 4


As the pack theme focuses on work life, with Get to Work, players have the chance to take on an active role in how their Sims perform certain careers, among many other additions to the game-play. This expansion pack provides players with the opportunity to actively engage in their Sims' lives and truly become part of their careers. The Sims 4: Get to Work is the first expansion pack released for the franchise, released on March 30, 2015.
